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Reyhaneh Bastani

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Reyhaneh Bastani is the Manager of Applied Research in Educational Technologies at Bow Valley College. Throughout her PhD and postdoctoral research in the area of Learning Sciences at the University of Calgary, she collaborated in different game-based learning research projects. They included research projects on board game design and redesign for disciplinary and interdisciplinary learning and for sustaining cultural and linguistic pluralism in formal and informal learning environments.

Reyhaneh’s doctoral study focused on design for learning through a complexity perspective. Her research involved a complexity-informed design for students' disciplinary and interdisciplinary learning using board game redesign practices. Studying learners' interactions and artifacts, she investigated how learners’ co-design spaces evolved and how their ideas and intentional choices were enabled through game redesign practices. Her research also aims to highlight how learners' ideas, interests and decisions frame their designs and support their use of learning topics in creating game systems.

Selected publications

Bastani, R., Kim, B., & Clyde, J. (2023). Refiguring the positioning through tabletop game redesign: What it means to engage in culturally-sustaining learning as a family. In Proceedings of the 17th International Conference of the Learning Sciences-ICLS 2023. International Society of the Learning Sciences.

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Bastani, R. (2022). Design for learning through a complexity perspective: a board game redesign approach to enabling learning possibilities (Doctoral thesis, University of Calgary, Calgary, Canada). Retrieved from https://prism.ucalgary.ca.

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Kim, B., Bastani, R., & Takeuchi, M. A. (2021). Embodied mathematical practices in (re)designing board games in a linguistically diverse classroom. Pedagogies: An International Journal, 1-22.

 

Kim, B., Bastani, R., Acton, J., & Clyde, J. (2022). Redesigning Tabletop Games as Culturally Sustaining Pedagogy: Playing, Designing, and Learning with Canadian Families. In Chinn, C., Tan, E., Chan, C. & Kali, Y. (Eds.), Proceedings of the 16th International Conference of the Learning Sciences - ICLS 2022

 

Bastani, R., & Kim, B. (2022). Pandemic Board Game Redesigned: How Learners' Decisions Enable Emergent Learning Possibilities. In Chinn, C., Tan, E., Chan, C. & Kali, Y. (Eds.), Proceedings of the 16th International Conference of the Learning Sciences - ICLS 2022

 

Bastani, R., & Kim, B. (2021). Emergent Learning Possibilities and Evolving Design Spaces in Students’ Redesigning the Pandemic Board Game. In de Vries, E., Hod, Y., & Ahn, J. (Eds.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021 (pp. 1151-1152).

 

Bastani, R., & Kim, B. (2021). A Review of Complexity Perspectives in the Learning Sciences. In de Vries, E., Hod, Y., & Ahn, J. (Eds.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021 (pp. 1157-1158).

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Bastani, R., & Kim, B. (2020). Learners’ emergent designs for play: Game design as mathematical modeling practices. In M. Gresalfi & I. S. Horn (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences- ICLS 2020 (Vol. 3, pp. 1445–1452). 

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Kim, B., Bastani, R., Rahimi, F. B., & Dadkhahfard, S. (2020). Finding Opportunities to Pursue Interest in the Classroom: Contrasting Two Cases of Redesigning Tabletop Games. In M. Gresalfi & I. S. Horn (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences- ICLS 2020  (Vol. 3, pp 1613-1616).

 

Kim, B., & Bastani, R. (2018). Game Design Literacies as Problem-Solving Dispositions. In Proceedings of the 13th International Conference of the Learning Sciences (ICLS), London, UK.

 

Kim, B., & Bastani, R. (2018). How Inversé merged with Go: Redesigning games as mathematical and cultural practices. In Proceedings of the 5th Conference on STEM (Science, Technology, Engineering, and Mathematics) in Education Conference, Brisbane, Australia.

 

Kim, B., & Bastani, R. (2017). Students as game designers: Transdisciplinary Approach to STEAM Education. Alberta Science Education Journal, 45 (1), 45-52.

 

Kim, B, Bastani, R., & Baradaran, F. (2017). Affordances of learners' game design practices. In Proceedings of IDEAS 2017 conference. Canada, Calgary, Werklund School of Education, University of Calgary. 

 

Bastani, R. (2016). Enhancing children’s understanding of complex systems: A study of the design considerations of an effective learning environment. In Proceedings of EdMedia: World Conference on Educational Media and Technology 2016 (pp. 1348-1353). Association for the Advancement of Computing in Education (AACE).

 

Kim, B., & Bastani, R. (2016). Game design literacy as STEM competencies. In Proceedings of the 4th Conference on STEM (Science, Technology, Engineering, and Mathematics) in Education Conference: Connecting Informal and Formal STEM Education. Beijing, China: Beijing Normal University.

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